Showing posts with label snooker. Show all posts
Showing posts with label snooker. Show all posts

Friday, 15 December 2023

Century - A Snooker Variant for 2-8 Players

In my infinite quest for little known cue sports I stumbled upon this Pakistani Snooker variant called Century.

Much like Sinuca Brasileira, Century only uses one copy of the red ball. Unlike Sinuca Brasileira, the red is re-spotted any time it is pocketed.

I'm struggling to find any rules references for this game other than an archived copy of snookergames.co.uk and this one video:

From what I gather about the game, the exact rules vary from community to community, so this is just one interpretation of the rules.

If I got any details wrong, feel free to comment.

Materials & Setup

To play this game you need

  • A Snooker table (though some sources simply say "billiards table")
  • 1 red Snooker ball + the other six colours

Interestingly, you are not allowed to use rests for this game, but extra long cues are okay.

The table is set up just like regular Snooker, except the red ball is spotted (and then later re-spotted) half-way between the blue and the pink.

Note that in some variants of the game, the red ball is placed behind the black up against the foot cushion.

 The Game

The aim of the game is to score exactly 100 points without going over.
Exceeding 100 points is a 10 point foul, deducting 10 points from your score.

All pocketed balls are immediately re-spotted, including the red ball.

The Break

The break is the same as in regular Snooker. Simply place the cue-ball in the D and shoot for the red ball.

Structure

Like Snooker, the game is played in innings, whereby a player keeps on playing as long as they score points.

No player can score any points until they become "open". To become open, a player must pocket the red ball at 0 points once, After that, the red ball becomes worth 10 points, and the player can then freely choose between any of the other balls.

Failing to pocket the red ball when not open results in a foul. 

Missing a shot ends the current player's inning and passes the turn to the next player.

It is also not permissible to shoot the same ball more than three times in a row. The streak must be broken up.

Scoring

The balls are worth the following amount of points:

  • Red: 0 (before open), 10 (when open), 1 (at 99)
  • Yellow: 2
  • Green: 3
  • Brown: 4
  • Blue: 5
  • Pink: 6
  • Black: 7

The colours are all worth their usual amount of points except the red, which starts off worthless, then becomes worth 10 points. If a player then reaches 99 points, the red ball's value decreases down to 1 point to make it possible to win.

Fouls

I haven't been able to find any clear definitive answer as to what exactly constitutes a foul in this game. Break From Life's video on the topic suggests that any missed shot is a foul. But that would mean the game has no safety shots. snookergames.co.uk doesn't elaborate on what a foul is either. Going by Break From Life's video as the root assumption, here are the foul shots and their point values:

Foul points are deducted from the player who fouled. This is different from regular Snooker where they are awarded to the opponent(s). This does mean it is possible to go below 0.
  • Failing to pocket red: -10 points
  • Failing to pocket yellow: -2 points
  • Failing to pocket green: -3 points
  • Failing to pocket brown: -4 points
  • Failing to pocket blue: -5 points
  • Failing to pocket pink: -6 points
  • Failing to pocket black: -7 points
  • Going above 100 points: -10 points 
  • Shooting the same ball a 4th consecutive time: value of the ball
  • Other typical Snooker fouls: -10 points or whatever the value of the touched ball was.

End of the Game

The game ends as soon as someone scores their 100th and final point. That player is then declared the winner.

Variants

Variant 1

A Pakistani commenter on Break From Life's video states that in their circles, all one has to do to become "open" is to simply touch the red ball, not pocket it.

Variant 2

According to a commenter on Break From Life's video, another mentod of playing the game is to play it like a regular Snooker game, where a red must be pocketed between every colour. 

In this variant, the red is worth 1 point like normal, but is re-spotted every time it's pocketed like in the rules above. The aim is still to reach 100 points exactly.

Sources

Thursday, 30 November 2023

Sinuca Brasileira: Brazilian Snooker

One afternoon when I was browsing Wikipedia's cue sports section, I noticed a fair number of Snooker variants.

One in particular caught my eye: Sinuca Brasileira, Brazilian Snooker.

While this game, like Danish Pins, isn't terribly obscure in its home country, I can't seem to find many resources on it in English.

With that, this post will be dedicated to explain the rules for the game as simply as I can, the way I understand them.

If I get any details wrong, please let me know. I don't speak Brazilian Portuguese, so I had to rely on third party translations, Wikipedia, and YouTube for my sources.

Materials & Setup

To play this game, you need

  • A Snooker table (any size)
  • One of each colour Snooker ball

Sinuca only uses 1 red ball, as opposed to 15 used in the standard variant.

Note that the diagram is not to scale

To set up the game, set up all the balls the same way you would in regular Snooker, except place the red ball to the right of the pink ball, half-way between the pink ball and the cushion.

Here you can see the game set up on a real Snooker table. Image credit: noelsnooker.com.br

The Game

The object of the game is to score more points than your opponent by pocketing balls and slowly clearing them off the table.

The round ends once the last ball has been pocketed.

As with standard Snooker, the balls must be pocketed in sequence starting with the red, then the yellow, green, brown, blue, pink, then black.

The game differs from standard Snooker in exactly how you aim to accomplish this feat.
It does so via the introduction of two different types of shots, each with their own benefits.

The Break

To break, the starting player must place the cue-ball anywhere within the D behind the baulk-line at the head of the table, then shoot the red ball. The starting player has three tries at breaking. If they fail to do so, they foul and play goes to the other player.

Importantly, the starting player may never pocket the red ball nor Snooker it in the break.

To Snooker someone means to put the cue-ball in such a postition that the player who got Snookered doesn't have a direct shot at their only legal target.

Structure

The game is structured into two different types of shots:

  • Free Shot
  • Penalty Shot

On a player's turn, they may freely choose between either of these two types of shots, but they have to play it to completion. A player's turn continues as long as they don't make any mistakes.

The Free Shot is a "risk free" shot, where the active player simply tries to pocket the lowest valued ball (starting with the red ball and moving up sequentially).
Then, once the lowest-value ball is pocketed, the ball is scored, and the active player may nominate any (non-red) colour on the table to try and pocket.
If they're successful in pocketing the nominated ball, said ball is scored, then re-spotted, and they then go back to choosing between the Free and Penalty shots.
If either the Free Shot or the following nominated bonus shot is missed, the turn simply passes to the other player.

For Snooker players, this is like how you can nominate any non-red colour to pocket between each red, except because there's only one red in Sinuca, you can nominate any off-colour between every on-colour "free" shot. This essentially means a maximum break would be red, black, yellow, black, green, black, etc. (ignoring the option of penalty shots).

The Penalty Shot is riskier, as missing it is considered a foul. To perform a Penalty Shot, the active player then nominates any ball on the table as well as the pocket it has to enter. If successfully pocketed, the pocketed ball is re-spotted, and the next shot must be a Free Shot (with the accompanying nominated ball afterwards). If the player fails to pocket the ball, or fails to pocket in the nominated pocket, the shot is considered a foul.

Scoring

The scoring values are exactly the same as in regular Snooker. A ball potted through a valid shot is worth the following amount of points:

  • Red: 1 point
  • Yellow: 2 points
  • Green: 3 points
  • Brown: 4 points
  • Blue: 5 points
  • Pink: 6 points
  • Black: 7 points

Fouls

 Everything normally considered a foul in Snooker is also a foul here.

  • Hitting the wrong ball
  • Not hitting any balls at all
  • Pocketing the cue-ball (which gives ball in-hand)
  • Pocketing the wrong ball
  • Not pocketing the nominated ball in a Penalty Shot
  • and more (see Snooker rules for the full list)

Committing a foul gives 7 points to the opponent and passes the current player's turn.

This is different from regular Snooker, where a foul awards the opponent 4-7 points depending on the severity of the foul. In Sinuca Brasileira, a foul is always 7 points.

End of the Game

The game ends as soon as the last ball has been pocketed. The winner of the round is the player with the most points.

Sources

Review: Danish Pin Billiards & Skomar

 Last night I had a chance to play the Danish games of "Keglebillard" and "Skomar", which I covered in a rules overview ...