Showing posts with label pin billiards. Show all posts
Showing posts with label pin billiards. Show all posts

Friday, 12 January 2024

Review: Danish Pin Billiards & Skomar

 Last night I had a chance to play the Danish games of "Keglebillard" and "Skomar", which I covered in a rules overview [here].

You might think perhaps it's weird I even posted a rules overview for a game I haven't had the chance to properly play, but this blog is mostly born out of a fascination for the subject matter, rather than experience.

Game 1 - Keglebillard

We started out playing "Keglebillard", regular Danish Pin Billiards, as the rules for this variant are by far the most straightforward and the least punishing.

To summarise, the only things that score points in Keglebillard is toppling pins and making carom shots on the two object balls. Fouls don't result in any penalty points, you simply don't get to retain your score for the inning.

Despite the fact that we're both complete novices to the game, I'd say it went quite well. We played a 100 point game, which took us the better part of two hours to complete. I'd chalk the length of this game up to the fact that we both had trouble making points at all, and if we did manage to make a good handful points, we'd inevitably make a foul at the end and lose it all.

Now, we both played Eight-Ball Pool a lot in our youth, a game that is notably filled to the brim with balls. Pin billiards, like many carom games, only uses a measily three balls. This, paired with the fact that there are pins in the way, means you are much more reliant on bank shots to get anything done, as you need to manoeuvre the cue-ball around the pins to hit the object ball on the other side.

If all you (like us) have ever played is Snooker or Pool, this game provides a delightful level of challenge.


My partner left me in a rather unfortunate situation...

Game 2 - Skomar

After finishing our game of Keglebillard, we moved onto Skomar. 

The game uses all the same equipment and setup as Keglebillard, but modifies the rules to make for a quicker game. Among the major rule changes are

  • Penalty points awarded to the opponent when making a foul.
  • Being forced to hit a cushion before hitting the pins.
  • Changing sides between every shot.
  • Being awarded points for pocketing the object ball.
  • Being awarded points for getting the two object balls to make contact.

Changing sides between every shot made for a much much more interactive game.
The game went from trying to just hit the pins over and over, to playing defensively, as leaving the object ball in a good spot would make it much easier for the opponent to make points on their turn.

Fouls rewarding the opponent points also made the game a lot quicker. Mostly because we just kept fouling.

The pockets being smaller than on a Pool table also made the otherwise rather trivial task of pocketing an object ball a bit more of a challenge:


Pool table pocket on the left, Pins table pocket on the right.

The balls would often just rattle straight out instead of falling in, but this also worked to our advantage, as some trickier shots could be bounced on the corner of a pocket's cushion and out around the pins.

Due to the shorter frames of Skomar compared to Keglebillard, Skomar is usually played best-of-3 or best-of-5.

More scoring opportunities means it's easier to find something that scores points, combined with the defensive play that comes from switching sides between shots makes this a very fun and interesting game to play. I wouldn't say it's better than Keglebillard, just different. It's certainly the better spectator sport of the two.

All in all, I think everyone should try these games if given the opportunity. Finding a table outside of Denmark is going to be a struggle for most. But the same could be said for Russian Pyramid.

Wednesday, 29 November 2023

Canadian Skittles

I discovered this little gem while searching the internets for more details regarding Danish Pin Billiards.

Among other things I discovered that another word used for pin billiards is "skittles", presumably named after the lawn bowling pins bearing the same name.

Anyway, a game that caught my eye seems to be a half-way thing between Snooker and Danish Pins. It's referred to as "Canadian Skittles" and doesn't have a Wikipedia entry for me to refer back to. The lack of such a centralised resource was actually the main motivation to create this blog!

Anyway, on with the game explanation.

From my limited research, I can see that the game comes in a number of different variants. The most notable three differ in the number of black pins used.

This writeup will introduce you to the 1, 2, and 3 black pin variants of the game. The rules shouldn't differ too signficantly between versions other than initial setup.

Materials and Setup

To play this game you need the following:

  • A Snooker table, but a Pool table can also work
  • 1-3 black pins (depending on variant)
  • 4 non-black pins. This can either be 4 whites, or a yellow, green, brown, and red pin.
  • A white cue-ball, a yellow ball, and a red ball.

The pins are between 3" (7.62 cm) and 3.5" (8.89 cm) according to the rules I found, which is taller than Five-Pin pins (2.5 cm) and shorter than Danish Pin pins (10-12 cm).

To set up for the 1-black-pin variant, put the yellow ball on the brown Snooker spot, the red ball on the pink Snooker spot, and place the black pin on the blue Snooker spot with all the other pins surrounding the central black pin as shown below:

To set up for the 2-black-pin variant, set up exactly as before, but place the second black pin on the pink Snooker spot, then put the red ball on the black Snooker spot as seen in the diagram below:

To set up for the 3-black-pin variant, place the third black pin on the brown Snooker spot, then place the yellow ball on the yellow Snooker spot in the corner of the D, as seen in the diagram below:

As usual, please note that the diagrams are not to scale.

The placement of black pins and balls may vary from variant to variant. From placing the yellow and red balls on the black and pink spots in the 1-pin variant, to swapping the black pin and yellow ball in the 3-pin variant.

I don't think there's any official standardised set of rules for the game.
The number of black pins basically just determines the difficulty level of the game.

The Game

The object of the game is to get 31 points without going over.

An optional variant is to play the game with numbered peas (nomally used for Kelly Pool), where each player gets a secret random number from 1 to 15 which determines their starting score.

Most versions of the rules I've found also sees players play for a $10 pot with additional penalties for fouls and such. Winner collects the pot plus money for each foul made by the other players.

Structure

The game is played in innings, meaning a player's turn continues as long as they make points and don't make any fouls.

Causing a foul ends the turn immediately, see Fouls for details.

The Break

To break, the starting player places their cue ball in the D, which must then exit the baulk area/kitchen, then hit a ball. This is the same as the in-hand rules.

Note that the cue ball may hit a cushion outside the baulk area then rebound and hit a ball inside the baulk area. The point is just that it must fully exit.

Scoring Points

There are a number of ways to score points in the game, all of which come from the games that inspired it.

  • Pocketing the yellow ball: 2 points
  • Pocketing the red ball: 3 points
  • Losing Hazard/In-Off on the yellow: 2 points
  • Losing Hazard/In-Off on the red: 3 points
  • Carom Shot/Cannon: 2 points
  • Knocking over non-black pins gives the appropriate values in points, red: 1, yellow: 2, green: 3, brown: 4.
  • Knocking over a black pin gives 5 points.

Pins can be knocked over by any ball, as long as the cue-ball has made contact with another ball first.

A Losing Hazard or In-Off is a shot where the cue-ball is pocketed after hitting another ball. A Carom shot/Cannon is when the cue-ball hits both the other two balls.

All Losing Hazards give the player ball in hand.

Additionally there are three ways to get an instant win:

  • Royal: Knocking down all the non-black pins by themselves. This is also knowns as a sweep.
  • Natural: Knocking down all the black pins by themselves (not available in the 1-black-pin variant)
  • Pocketing all three balls in the same shot (according to one rule-set)

Re-Spotting

Any pocketed balls and knocked over pins get re-spotted to their starting points as necessary. A pocketed cue-ball gets "re-spotted" in-hand within the D and must then be shot with the normal break rules.

Fouls

When a foul occurs, the foul is marked with an X on the scoreboard and the player's score resets down to zero.

  • Knock over both black and non-black pins.
  • Score on the same type of shot three times in a row.
  • Cue-ball doesn't hit any other balls.
  • Cue-ball hits the pins before hitting a ball.
  • Cue-ball gets pocketed without hitting a ball.
  • Cue-ball fails to make contact with a ball outside the baulk area when in-hand.
  • Active player exceeds the target score.
  • Active player achieves target score without knocking over any pins.
  • Pins or balls get knocked off the table.
  • Knock or move something in other ways than intended through normal play. i.e. with a sleeve or the side of the cue etc.

Winnings

As mentioned, the winning player wins the pot + the value for any X's the other players made in fouls.

If you aren't playing for money, call these victory points or game points instead.

Sources

As mentioned, this game didn't have one de-facto source for rules, so I had to source them from a few different places:

 

Monday, 27 November 2023

Danish Pin Billiards: Kegler & Skomar

 Let's start this blog off with a game local to my own homeland: Denmark. Now, this game isn't esoteric within Denmark, but the wider world doesn't seem to know about it, so it bears mention.

It's a variation of the Italian game of Five-Pin Billiards, but aside from sharing the basic features of using three balls and five pins has basically nothing else in common.

Calling this one game is technically untrue, it's two. Both are played with the same exact equipment and setup, but the rules are quite different, the first one is simply called "keglebillard" or "kegler" (meaning "pin billiards" and "pins" respectively), and the other is called "skomager" or "skomar" (meaning "shoemaker")

Equipment

  • A(n ideally heated) billiards table with six pockets roughly the same size as a standard Pool table. albeit with smaller pockets.
  • 3 standard 61.5mm Carom balls 1 white, 1 spotted white, 1 red
  • 5 wooden pins 12cm tall, which look like miniature bowling pins.

The setup should look something like this: (scale not exact)ImageImage 

 

 You can see a real life photo here: (courtesy of Wikipedia)

Though that table is red with a yellow ball, the standard is teal with a red ball.

Kegler

Kegler is the most basic version with the simplest rules:

The game is played in a series of innings that only end once a player either misses or fouls.

The object of the game is to reach a pre-determined number of points in as few innings as possible. Usually between 200 and 800 depending on the skill level.

Unlike most 3-ball carom style games, the red ball is the cue-ball and the two white balls are the object balls. In a game like 3-Cushion or English Billiards, this is exactly the oppsite.

The game is "broken" (i.e. a "break" is shot) from behind the baulk-line at the ball on the opposite side of the pins, from there there are just two ways of scoring points:

  • Hit a pin with a white ball (2 points per pin)
  • Hit both white balls with the cue ball, called "making red" (4 points)

For a maximum of 14 points per hit.

The challenge of the game lies in its quite frankly absurd number of ways to foul a shot:

  • Hitting a pin with the cue ball (at all)
  • Causing a ball to jump off the table
  • Pocketing the cue ball (gives ball in hand)
  • Making red 3 times in a row without hitting any pins
  • Not hitting a cushion in at least every other shot
  • Knocking over the pins with something other than a ball
  • Shooting with both feet off the ground
  • "Touchéing", meaning to either hit the cue ball with somehting other than the tip of the cue or the cue still touching the cue ball when the cue ball makes contact with another ball.

Originally, causing a foul would lose you the points for the inning, but per modern rules, any points earned in the inning, except for any points earned during the foul shot are kept.

Missing altogether is not considered a foul.

Pocketing a white ball doesn't do anything. It is simply re-spotted on the oppsite side of the other white ball.

Here's a tournament in Kegler for those interested in watching.

Skomar

The "cousin" game to Kegler. According to one source I found, it was once regarded as a low-brow lower-class game associated with drinking and smoking. Danish Billiard Union players who were found playing this game supposedly had their memberships terminated on sight because they didn't want members in those circles.
The game is now officially recognised by the billiards union on equal footing with its older cousin.

The game is called Skomager or Skoma'r, Skomar, Skomagerpot, etc. depending on region. It essentially just translates to "shoemaker".
I had to look up the etymology of this, and it apparently stems from a time when calling someone a shoemaker was a bit of a slur.
Because being a shoemaker didn't require any real formal training or education of any sort, it was seen as low-class work. Thus anything and everything low-brow in Denmark was referred to as "shoemaker-something"; like "shoemaker-bass" being a simple repetitive bass-line, "shoemaker-rhyme" being bad poetry, "shoemaker-numbers" being approximations, and "shoemaker-rules" being simplified rules.

Either way the name stuck and the game is still played in pubs all over the country.

I call it a "cousin" because the game is quite different.

Returning from the other game are the following two rules:

  • Hit a pin with a white ball (2 points per pin)
  • Hit both white balls with the cue ball, called "making red" (4 points)

New to the game are the following:

  • Game is no longer played in innings, turns change between every shot.
  • It's now required to hit a cushion on every shot, instead of every other.
  • Hitting a white with another white is called "making pale", and is also worth 4 points, though it can't be combined with "making red".
  • Pocketing a white ball is worth 2 points.
  • Hitting the centre pin alone without hitting anything else is 6 points.
  • Hitting every pin all at once is 16 points.

Fouls are also much more punishing.
Instead of simply ending someone's turn, they also award the opponent points.
The amount of points awarded this way varies depending on the severity of the foul.

  • Red ball topples pins having hit a white and a cushion: Scored points for the round are converted to penalty points.
  • Red ball is pocketed: 2 penalty points + any other points for the shot.
  • Red ball hits pins after hitting white but no cushion: 6 penalty points + points for the shot.
  • Red ball hits pins after hitting cushion but no white: 6 penalty points + points for the shot.
  • Topple pins with cue: 6 penalty points + points for the shot.
  • Hitting the pins with any ball directly without hitting a cushion first: 6 penalty points + points for the shot.
  • No ball hits a cushion: 6 penalty points + points for the shot.
  • Cue-ball doesn't hit any other balls: 6 penalty points + points for the shot.
  • White ball hit with cue: 6 penalty points + points for the shot.

Personally I find Skomar to be the more interesting game of the two.
The scoring opportunities are plentiful, and the simple act of having to change sides between shots both makes it a more interesting spectator sport, but it also makes for a more interesting game, since each shot has to both score a lot of points, but also put the opponent in a tricky spot.

Here's a video of Skomar in action:


 

Review: Danish Pin Billiards & Skomar

 Last night I had a chance to play the Danish games of "Keglebillard" and "Skomar", which I covered in a rules overview ...